QoE Comparison of Competition Avoidance Methods for Management of Shared Object in Networked Real-Time Game with Haptic Media

نویسندگان

  • Yuji Kusunose
  • Yutaka Ishibashi
  • Norishige Fukushima
  • Shinji Sugawara
چکیده

In this paper, we investigate competition avoidance methods for management of a shared object in a networked real-time game with haptic media. For competition avoidance, we deal with a priority method and a combined method of AtoZ (Allocated Topographical Zone) and CDP (Count Down Protocol). We also clarify the influence of network delay on QoE (Quality of Experience) for the two methods.

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تاریخ انتشار 2011